Minecraft, creativity, capitalism & perfectionism

posted on Apr 8, 2025

Back in the "golden era" of Minecraft, between the days of alpha and pre adventure update, the experience of playing Minecraft was much more barebones. We had very few blocks, very few color palettes to work with, and we certainly didnt have villagers, villages, the end or enchantments to worry about. Instead of having that specific block to ornate your building with, you had to get creative with other blocks to create details and interest in your builds. The content of Minecraft back then was much more approachable, it didn't feel like an ocean of stuff to use and catch up with. It also felt like your world was your untouched canvas with no shrines or prebuilt structures touching it: your world was your story to create.

Thinkymeat

(they/she)

I share my thinkymeat's thoughts here 🧠 .
Just a late 20s transfemme with a passion for academia, science, politics and coding.